Does this apply to RPGs? could it?
http://www.boingboing.net/2006/05/08/why_is_it_so_fun_to_.html
 An article about why Bosses in Computer Games are so satisfying, could the insights provided be used in RPG design?
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http://www.boingboing.net/2006/05/08/why_is_it_so_fun_to_.html
 An article about why Bosses in Computer Games are so satisfying, could the insights provided be used in RPG design?
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