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	<title>Sleepless Empire</title>
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	<link>http://www.sleeplessempire.com</link>
	<description>Game Design Weblog</description>
	<pubDate>Wed, 02 Jan 2008 01:08:14 +0000</pubDate>
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		<title>SS, Now what?</title>
		<link>http://www.sleeplessempire.com/?p=12</link>
		<comments>http://www.sleeplessempire.com/?p=12#comments</comments>
		<pubDate>Tue, 09 May 2006 21:16:12 +0000</pubDate>
		<dc:creator>Rayston</dc:creator>
		
		<category><![CDATA[Game Design]]></category>

		<category><![CDATA[StockHolm Syndrome]]></category>

		<guid isPermaLink="false">http://www.sleeplessempire.com/?p=12</guid>
		<description><![CDATA[Okay, I am attempting to go back and look at Stockholm Syndrome now that I have had some time away from the idea.
First off, I forgot to add in the Negotiators. So I will need to get to that.
Second. The Resources.
Fear, Compassion, Anger, Confidence.
Each of these would be a pool of resources, represented by coins, [...]]]></description>
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		<title>Does this apply to RPGs? could it?</title>
		<link>http://www.sleeplessempire.com/?p=11</link>
		<comments>http://www.sleeplessempire.com/?p=11#comments</comments>
		<pubDate>Mon, 08 May 2006 23:21:27 +0000</pubDate>
		<dc:creator>Rayston</dc:creator>
		
		<category><![CDATA[Game Design]]></category>

		<guid isPermaLink="false">http://www.sleeplessempire.com/?p=11</guid>
		<description><![CDATA[http://www.boingboing.net/2006/05/08/why_is_it_so_fun_to_.html
Â An article about why Bosses in Computer Games are so satisfying, could the insights provided be used in RPG design?
Â 
]]></description>
		<wfw:commentRss>http://www.sleeplessempire.com/?feed=rss2&amp;p=11</wfw:commentRss>
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		<title>Zeroth Apostle</title>
		<link>http://www.sleeplessempire.com/?p=9</link>
		<comments>http://www.sleeplessempire.com/?p=9#comments</comments>
		<pubDate>Fri, 05 May 2006 17:22:55 +0000</pubDate>
		<dc:creator>Rayston</dc:creator>
		
		<category><![CDATA[Game Design]]></category>

		<guid isPermaLink="false">http://www.sleeplessempire.com/?p=9</guid>
		<description><![CDATA[Okay, I havent posted in a while, what can I say, im following the footsteps of so many great un-updated blogs before me that posted 3-4 entries and then were never heard from again.
Anyways, I have actually had this idea for awhile but it kinda crystalized a bit more recently, still no workable ideas of [...]]]></description>
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		<title>Goblins</title>
		<link>http://www.sleeplessempire.com/?p=10</link>
		<comments>http://www.sleeplessempire.com/?p=10#comments</comments>
		<pubDate>Fri, 05 May 2006 17:22:37 +0000</pubDate>
		<dc:creator>Rayston</dc:creator>
		
		<category><![CDATA[Sleepless Empire]]></category>

		<guid isPermaLink="false">http://www.sleeplessempire.com/?p=10</guid>
		<description><![CDATA[The first of my promised more detailed entries on the various factions of Sleepless Empire. This is kinda stream of conciousness as I havent actually written most of these ideas down yet, thats the idea behind this whole blog thing afterall.
Goblins. non-PC race
Mutated species that live entirely belowground. These are where most of the fantasy [...]]]></description>
		<wfw:commentRss>http://www.sleeplessempire.com/?feed=rss2&amp;p=10</wfw:commentRss>
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		<title>Snow From Korea</title>
		<link>http://www.sleeplessempire.com/?p=8</link>
		<comments>http://www.sleeplessempire.com/?p=8#comments</comments>
		<pubDate>Sat, 22 Apr 2006 21:58:24 +0000</pubDate>
		<dc:creator>Rayston</dc:creator>
		
		<category><![CDATA[Game Design]]></category>

		<guid isPermaLink="false">http://www.sleeplessempire.com/?p=8</guid>
		<description><![CDATA[This is an awesome little game still in design. It has alot of the elements I am trying to capure in some of the games I am designing, although I hadnt considered making a custom deck of cards. Check it out, its worth the read.
http://njyar.thesmerf.com/blog/category/games/snow-from-korea/
]]></description>
		<wfw:commentRss>http://www.sleeplessempire.com/?feed=rss2&amp;p=8</wfw:commentRss>
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		<title>Stockholm Syndrome</title>
		<link>http://www.sleeplessempire.com/?p=3</link>
		<comments>http://www.sleeplessempire.com/?p=3#comments</comments>
		<pubDate>Wed, 19 Apr 2006 23:01:23 +0000</pubDate>
		<dc:creator>Rayston</dc:creator>
		
		<category><![CDATA[StockHolm Syndrome]]></category>

		<guid isPermaLink="false">http://www.sleeplessempire.com/?p=3</guid>
		<description><![CDATA[My idea for a game.
The name of the game is &#8220;Stockholm Syndrome&#8221;
The goal of this game would be to simulate the genre of Cinematic Hostage Crisis situations. The best example of this I have found is Dog Day Afternoon. That has alot of my favorite elements such as the media element, the hostage-taker and hostages [...]]]></description>
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		<title>Sleepless Empire</title>
		<link>http://www.sleeplessempire.com/?p=5</link>
		<comments>http://www.sleeplessempire.com/?p=5#comments</comments>
		<pubDate>Wed, 19 Apr 2006 22:59:27 +0000</pubDate>
		<dc:creator>Rayston</dc:creator>
		
		<category><![CDATA[Sleepless Empire]]></category>

		<guid isPermaLink="false">http://www.sleeplessempire.com/?p=5</guid>
		<description><![CDATA[Sleepless Empire, where shall I begin? This idea first started in my head years and years ago, I think I was 15 or so. It was originally titled &#8230;.get this..
Â Guns &#038; Gangsters.
Â Isnt that just great? Gawd im a geek.
Â Anyways, the idea was basically lasersharked D&#038;D, I thought D&#038;D is cool, 1920&#8217;s Mobster Movies are cool, [...]]]></description>
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		<title>This blog</title>
		<link>http://www.sleeplessempire.com/?p=4</link>
		<comments>http://www.sleeplessempire.com/?p=4#comments</comments>
		<pubDate>Wed, 19 Apr 2006 22:34:31 +0000</pubDate>
		<dc:creator>Rayston</dc:creator>
		
		<category><![CDATA[Game Design]]></category>

		<guid isPermaLink="false">http://www.sleeplessempire.com/?p=4</guid>
		<description><![CDATA[Okay, im gonna talk about game design a bit. I dont really know that much about game design since I havent really every designed any games yet. But I am going to try anyways. I have a bunch of ideas for games. Here they are with short synopsis&#8217;s

Â Stockholm Syndrom - A game about cinematic hostage [...]]]></description>
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		<title>I have a blog</title>
		<link>http://www.sleeplessempire.com/?p=1</link>
		<comments>http://www.sleeplessempire.com/?p=1#comments</comments>
		<pubDate>Tue, 04 Apr 2006 20:32:34 +0000</pubDate>
		<dc:creator>rayston</dc:creator>
		
		<category><![CDATA[Game Design]]></category>

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		<description><![CDATA[This is going to be my Game Design Blog. I really dont know what I am doing so it will likely be a big load of crap.
]]></description>
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