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Archive for the 'Game Design' Category

SS, Now what?

Posted in Game Design, StockHolm Syndrome on May 9th, 2006

Okay, I am attempting to go back and look at Stockholm Syndrome now that I have had some time away from the idea.

First off, I forgot to add in the Negotiators. So I will need to get to that.

Second. The Resources.

Fear, Compassion, Anger, Confidence.

Each of these would be a pool of resources, represented by coins, or points on a sheet or something. Each one has its advantages and drawbacks, Anger and Fear at least would have some sort of automatic effect when they reached a certain number, maybe the others too.

This effect would change gameplay in some sort of engaging way, sometimes resulting in an endgame scenario. Hostage-Takers Anger reaches 10? He blows away a hostage and starts going generally nuts, the SWAT team comes in, caps him in the head. Game over.

Not all effects should be endgame scenarios though, some should just change gameplay drastically, or subtely, or both, im still pretty indecisive.

The over all idea of all this resource swapping is to illustrate how people can succesfully manipulate eachother and eachothers emotions, but that is seldom simple, increasing someone elses fear of you increases your confidence which has some sort of effect on you which does X, which does Y, and so on, things spiral out of control at the slightest nudge. But since this is a game that is intended to entertain, the spiral should always be entertaining.

Meanwhile while you are all trying to manipulate eachother to get certain effects, there is the timeclock, the endgame getting closer and closer, tension escalating higher and higher.

Negotiators, should I still keep them? maybe give them sort of GM type control? I am still unsure on this as well.

Does this apply to RPGs? could it?

Posted in Game Design on May 8th, 2006

http://www.boingboing.net/2006/05/08/why_is_it_so_fun_to_.html

 An article about why Bosses in Computer Games are so satisfying, could the insights provided be used in RPG design?

 

Zeroth Apostle

Posted in Game Design on May 5th, 2006

Okay, I havent posted in a while, what can I say, im following the footsteps of so many great un-updated blogs before me that posted 3-4 entries and then were never heard from again.

Anyways, I have actually had this idea for awhile but it kinda crystalized a bit more recently, still no workable ideas of rules but I thought id post it, you know, for posterity.

Zeroth Apostle

Im not even sure this is a “roleplaying” game or not. The idea is that each player plays a “religion” the whole religion, and trys to make that the main religion on the planet, the problem is that all the other players are doing the same thing. so theres a PvP element, you would do things like decide wether or not your religion sent peaceful messengers of there faith to other lands to spread the word, or bloodthirsty armys to strike down heathens. There would be probably be somewhat random complications like your faith splintering into subgroups or serious misunderstandings happening between the faith and its followers. Some of these random complications maybe even could be implemented by other players, making them not so random.

It would kind of be a screw your neighbor game, something like milles bornes, where you are trying to get to a defined “finish line” but you are also trying your damnedest to make sure noone else gets to that finish line before you. Along side this there would be a sort of narrative side that would end up playing something like…telephone, your religion starts out as X, what happens to your religion on the way to the finish line? what things get misunderstood or blown out of proportion?

Any comments? I know my wording isnt very clear, but I wanted to get what I had in my head written down before I lost it.

Snow From Korea

Posted in Game Design on April 22nd, 2006

This is an awesome little game still in design. It has alot of the elements I am trying to capure in some of the games I am designing, although I hadnt considered making a custom deck of cards. Check it out, its worth the read.

http://njyar.thesmerf.com/blog/category/games/snow-from-korea/

This blog

Posted in Game Design on April 19th, 2006

Okay, im gonna talk about game design a bit. I dont really know that much about game design since I havent really every designed any games yet. But I am going to try anyways. I have a bunch of ideas for games. Here they are with short synopsis’s

Read the rest of this entry »

I have a blog

Posted in Game Design on April 4th, 2006

This is going to be my Game Design Blog. I really dont know what I am doing so it will likely be a big load of crap.